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Computer

Published by JAcK UMB under , , , , , on 14:18
A computer is a machine that manipulates data according to a list of instructions.

The first devices that resemble modern computers date to the mid-20th century (1940–1945), although the computer concept and various machines similar to computers existed earlier. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers (PC).[1] Modern computers are based on tiny integrated circuits and are millions to billions of times more capable while occupying a fraction of the space.[2] Today, simple computers may be made small enough to fit into a wristwatch and be powered from a watch battery. Personal computers, in various forms, are icons of the Information Age and are what most people think of as "a computer"; however, the most common form of computer in use today is the embedded computer. Embedded computers are small, simple devices that are used to control other devices — for example, they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and children's toys.

The ability to store and execute lists of instructions called programs makes computers extremely versatile and distinguishes them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a personal digital assistant to a supercomputer are all able to perform the same computational tasks given enough time and storage capacity.

History of computing
It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.

The history of the modern computer begins with two separate technologies - that of automated calculation and that of programmability.

Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[3] This is the essence of programmability.

The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[4] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour,[5][6] and five robotic musicians who play music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed every day in order to account for the changing lengths of day and night throughout the year.[4]

The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers. However, none of those devices fit the modern definition of a computer because they could not be programmed.

In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".[7] Due to limited finances, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.

Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.

During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

source : wikipedia


Mobile phone

Published by JAcK UMB under , , , , , , , , on 13:36

A mobile phone (also known as a wireless phone, cell phone, or cellular telephone[1]) is a short-range, electronic device used for and mobile voice or data communication over a network of specialised base stations known as cell sites. In addition to the standard voice function of a mobile phone, telephone, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, Bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video. Most current mobile phones connect to a cellular network of base stations (cell sites), which is in turn interconnected to the public switched telephone network (PSTN) (the exception is satellite phones).

Usage

By civilians

An increasing number of countries, particularly in Europe, now have more mobile phones than people. According to the figures from Eurostat, the European Union's in-house statistical office, Luxembourg had the highest mobile phone penetration rate at 158 mobile subscriptions per 100 people, closely followed by Lithuania and Italy.[4] In Hong Kong the penetration rate reached 139.8% of the population in July 2007.[5] Over 50 countries have mobile phone subscription penetration rates higher than that of the population and the Western European average penetration rate was 110% in 2007 (source Informa 2007). The U.S. currently has one of the lowest rates of mobile phone penetrations in the industrialised world at 85%.

There are over five hundred million active mobile phone accounts in China, as of 2007, but the total penetration rate there still stands below 50%.[6] The total number of mobile phone subscribers in the world was estimated at 2.14 billion in 2005.[7] The subscriber count reached 2.7 billion by end of 2006 according to Informa[citation needed], and 3.3 billion by November, 2007[3], thus reaching an equivalent of over half the planet's population. Around 80% of the world's population has access to mobile phone coverage, as of 2006. This figure is expected to increase to 90% by the year 2010.[8]

In some developing countries with little "landline" telephone infrastructure, mobile phone use has quadrupled in the last decade.[9] The rise of mobile phone technology in developing countries is often cited as an example of the leapfrog effect. Many remote regions in the third world went from having no telecommunications infrastructure to having satellite based communications systems. At present, Africa has the largest growth rate of cellular subscribers in the world,[10] its markets expanding nearly twice as fast as Asian markets.[11] The availability of prepaid or 'pay-as-you-go' services, where the subscriber is not committed to a long term contract, has helped fuel this growth in Africa as well as in other continents.

On a numerical basis, India is the largest growth market, adding about 6 million mobile phones every month.[12] With 256.55 million total landline and mobile phones, market penetration in the country is still low at 22.52%. India expects to reach 500 million subscribers by the end of 2010. Simultaneously, landline phone ownership is decreasing gradually and accounts for approximately 40 million connections.

There are three major technical standards for the current generation of mobile phones and networks, and two major standards for the next generation 3G phones and networks. All European and African countries and many Asian countries have adopted a single system, GSM, which is the only technology available on all continents and in most countries and covers over 74% of all subscribers on mobile networks. In many countries, such as the United States, Australia, Brazil, Canada, Costa Rica, India,, South Korea, and Vietnam, GSM co-exists with other internationally adopted standards such as CDMA and TDMA, as well as national standards such as iDEN in the USA and PDC in Japan. Over the past five years several dozen mobile operators (carriers) have abandoned networks on TDMA and CDMA technologies, switching over to GSM.

With third generation (3G) networks, which are also known as IMT-2000 networks, about three out of four networks are on the W-CDMA (also known as UMTS) standard, usually seen as the natural evolution path for GSM and TDMA networks. One in four 3G networks is on the CDMA2000 1x EV-DO technology. Some analysts count a previous stage in CDMA evolution, CDMA2000 1x RTT, as a 3G technology whereas most standardization experts count only CDMA2000 1x EV-DO as a true 3G technology. Because of this difference in interpreting what is 3G, there is a wide variety in subscriber counts. As of June 2007, on the narrow definition there are 200 million subscribers on 3G networks. By using the more broad definition, the total subscriber count of 3G phone users is 475 million.

source: Wikipedia
 

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